Tuesday, 10 November 2009

Virtual Studio

The aim of this project is to produce and broadcast a virtual environment game show.

The main idea has come from an early childhood game show called Knightmare where the contestant is a knight with a blindfold who is being directed by a team of friends through a semi-virtual environment.

This game show differs in some respects and is based on a futuristic idea rather than a medieval one.

My main role is to provide a means of broadcasting the show across internet protocol (IPTV) I was also an animator, sound op, and engineer for the event.

For this I have drawn up a system diagram of how I would like to achieve this.

I need an SDI video output of the studio and an AES/EBU sound output.
These will be embedded (MUXED) and fed into a DSR-1500. This is a recorder which we can use to record a high quality copy of the show. It also has a 1394 Firewire output which can handle converting the muxed video and audio in real time and send them both to a MAC running a programme called WireCast. This programme has been written to handle streaming video across IP. It can apparently also handle the supposed HD formats. It uses Quicktime as a means of embedding a "hinted" video stream into a website.

UPDATE. The SDI Video and AES audio went into a DSR-1500 and was recorded onto tape. It was also output to Narrowstep as this could handle the muxed output and would achieve the same results as wirecast.

I need to speak with ICT about booking some time on the Ravensbourne website so that the programme can be broadcast on this site.
I never had time to speak with ICT but the programme was recorded and should now be in editing stages. It was also ingested into a server in the college building.

The show went really well for the timescale. I spoke with the vision mixer who worked on the original knightmare and apparently it took one week to shoot a whole episode. This was because of many technical issues between racking and graphics and the fact that there were kids which could have added to the time.

We fortunately had few setbacks although the transmission time did get pushed back serveral times. This ofcourse is unnacceptable in a live programme environment which is what we should have kept to. We used actors for the contestants and this helped much with the time. We also didnt have as many technical issues. We did have issues with mixing between delayed and undelayed sound which gave an echoing effect. The delay needed to be in place because one of the cameras was input into viz and this took processing time.

A way around this would be to DA the camera output and put a delay on one of the DA outputs. This would mean that all shots would have been in time and no undelayed audio would need to be used.

We also had issues with team members, there werent enough of us to cover all job roles and if we had found a crew we could have been more ambitious with the shots. The final programme was entirely locked off shots. We could have also had a second viz animator for the live showing and achieved more effects. 2 animators were used in the making of animations and effects but only one was used for the show.

The script was entirely cheesy but it played well as there was a comedic aspect to it.

There was no clear person who was production manager and so we all took on responsibilities that some could not manage. If we had a production manager from the start who could keep a clear view of the production ahead and communicate it across effectively we could have had a much more proffessional show. We had issues with learning viz at first but after throwing ourselves at the software we managed to piece some bits together and came to understand how the filing system works as well as troubleshooting problems.

We could have had many more job roles and responsibilities to make the show look and work better. I,e a lighting director and racking op, a few sound effects on disc for extra effects,

the presentation didnt go very well as people were speaking over each other and not being very clear on what they wanted to say. we also didnt critically evaluate the learning cycle and needed some structure to the presentation. nothing was received in terms of a powerpoint presentation which was the responsibility of certain team members who hadnt really done much in the way of work to contribute to the project and two of the team members didnt show for the presentation. I was dissapointed at this as the event was a team effort and didnt just simply finish when the programme was finished. This is the same mentality which happens in the broadcast industry and is not one which leaves good feeling amongst those who tried hard.

even if there was a production manager for the production and presentation i dont think this would have solved the problem it was up to the team to tell others that they hadnt pulled their weight which happened. its just some people didnt listen.


No comments:

Post a Comment